<?xml version="1.0" encoding="utf-8"?>
<PDSFX xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0">
  <VERSION>1</VERSION>

  <SAMPLER>
    <NAME>NoiseVolumeTextureMap</NAME>
    <SAMPLER_TYPE>sampler3D</SAMPLER_TYPE>
  </SAMPLER>

  <SAMPLER_STATE>
    <NAME>LinearStateGroup</NAME>
    <MIN_FILTER>Linear</MIN_FILTER>
    <MAG_FILTER>Linear</MAG_FILTER>
    <MIP_FILTER>None</MIP_FILTER>
    <WRAP_U>Repeat</WRAP_U>
    <WRAP_V>Repeat</WRAP_V>
    <WRAP_W>Repeat</WRAP_W>
  </SAMPLER_STATE>    
  
  
  <TECHNIQUE>
    <NAME>Default</NAME>
    <PASS>
      <NAME>Default</NAME>           
      <LIGHTING>true</LIGHTING>   
      
      <SAMPLER_ASSIGNMENT_LIST>
        <SAMPLER_ASSIGNMENT>
          <SAMPLER>NoiseVolumeTextureMap</SAMPLER>
          <STATES>LinearStateGroup</STATES>
        </SAMPLER_ASSIGNMENT>
      </SAMPLER_ASSIGNMENT_LIST>
      
      <STREAMS>
        <STREAM>
          <STAGES>Vertex_Fragment</STAGES>
          <VARYING>
            <NAME>noiseCoords</NAME>
            <TYPE>float3</TYPE>
          </VARYING>
          <VARYING>
            <NAME>vColor</NAME>
            <TYPE>float4</TYPE>
            <OPTION>VertexColor</OPTION>
          </VARYING>
        </STREAM>
      </STREAMS>
      
      <VERTEX_STAGE>GASLook0VS</VERTEX_STAGE>
      <FRAGMENT_STAGE>GASLook0PS</FRAGMENT_STAGE>          
      
    </PASS>
  </TECHNIQUE>

</PDSFX>
